Data points to slowing layoffs, but doesn’t capture true harm to game industry
Image of Xbox controller via Microsoft The video game industry is notoriously volatile. Companies hire up in the midst of development, when there’s lots to do—character dialogue to write, bodies to animate, and systems to code. Then come the cuts: Once a video game is released, people are laid off. Not everyone, of course; enough
Data points to slowing layoffs, but doesn’t capture true harm to game industry Read More »