ContentSproute

iGaming Talks: Interview with GameArt’s Alina Avekse Mathiasen thumbnail

iGaming Talks: Interview with GameArt’s Alina Avekse Mathiasen

In an industry driven by innovation, where visual appeal and gameplay mechanics can define a studio’s success, creativity has become one of the most important aspects. This time, we talked with Alina, Chief Product Officer at GameArt, to explore how the company continues to push boundaries in slot game development and stand out in a saturated iGaming market.

Alina shares how GameArt blends storytelling, math, and market research to create products that resonate with players around the world.

TheGamblest: Alina, first of all we want to thank you for taking part in our iGaming Talks, and for the start as the CPO of Game Art, can you share a bit about the company, its main products and services?

Alina: In GameArt we try to produce content that will stand out in the market. We specialize in crafting immersive experiences by combining cutting-edge design, engaging math models, and innovative mechanics. Our portfolio includes a wide variety of slot games, each tailored to different markets and player preferences. In addition to game development, we offer promotional tools with a variaty of mechanics.

TheGamblest: How can you describe the current status of the company in today’s iGaming industry?

 Alina: GameArt is positioned as a forward-thinking provider focused on both creativity and technology. Currently, we are working on improving our presence in the regulated markets, as well as working on creating new mechanics that are supported by the creative design, we are excited for the future months where we are planning to introduce new features and big improvements to our product.

TheGamblest: GameArt is a reputable provider of high-quality slot games. What do you believe are the key factors that make your games stand out in such a diverse market?

Alina: Our games stand out because of three core elements:

Exceptional Visuals & Storytelling – We invest heavily in creating cinematic, thematic designs that resonate with players.

Innovative Mechanics – We don’t just follow trends; we innovate by introducing unique gameplay mechanics that elevate the gaming experience.

Localized Player Experience – We tailor our games to specific markets, ensuring cultural relevance while keeping universal appeal.

TheGamblest: Alina, can you share some strategies that have helped you and your team to maintain the higher position of innovation?

Alina: We believe in collaborative innovation. Our strategy is built around:

Player-Centric Design – We constantly analyze player behavior and preferences to create engaging mechanics.

Cross-Team Creativity – Our product, art, and math teams work closely to ensure every aspect of the game complements the others.

Market Research – We track global trends and adapt our concepts to create something both fresh and market-ready.

But overall, I don’t believe in dismissing ideas, or that product ideas only belong to the product department. Anyone can come up with amazing game ideas – developers, designers etc. If you don’t limit the creativity of people, you will be surprised what they can come up with.

TheGamblest: Could you tell us about any upcoming games that GameArt is excited about launching in 2025?

 Alina: I am looking forward to 2 releases that are planned for this fall, Slasher & Berry Fruit Game for September and Carnival X in October. Both games have incredible art, engaging mechanics and high win potential. These are definitely most anticipated releases!

TheGamblest: Concerning the games, how do you ensure that the games you provide are accessible to a wide range of audiences across different geolocations?

Alina: Accessibility is achieved through:

Multi-language support and multi-currency compatibility.

Adapting math models for varying player preferences (low vs. high volatility markets).

Cultural customization – our art and themes are often localized to suit regional tastes.

Compliance with regulations in all major jurisdictions to ensure trust and reliability.

But bottom line, it all starts with the research right? Which market do you want to target? On which market does your content perform the most? Once you start asking yourself right questions, that is where customized content starts.

TheGamblest: We all know that the iGaming industry is built on successful partnerships. Could you share some of the company’s latest collaborations?

Alina: Unfortunately, as we are still in the latest stages of integrations, this cant be announced yet, but I am excited to share few of them soon!

TheGamblest: In this challenging industry, how do you keep GameArt’s brand image and stay relevant in a market that is continuously changing?

Alina: We focus on innovation, quality, and adaptability. Our brand is built on delivering memorable gaming experiences that stand out visually and mechanically. By staying close to operators and gathering real player feedback, we can adapt our roadmap swiftly. Additionally, strong marketing campaigns, such as exclusive game launches, tournaments, and creative merchandising, help keep GameArt top of mind.

TheGamblest: And for the last question, we would like to know how you first got into the iGaming industry? What inspired you to pursue a career in this field, and how has your journey led you to your current role as CPO at GameArt?

Alina: I actually started in 2013 with Evolution as a game presenter, and it was an incredible journey! Still remembering these times with a smile. After 7 years in Evolution and several title changes, from operations to delivery manager, I decided to follow the dream and join the product department in slot development companies. Over the years, I’ve worked on various aspects of product development, from concept creation to market launch, which allowed me to grow into leadership roles. Joining GameArt as CPO was a natural step – it combined my love for storytelling, game design, and strategic product development in a company that values innovation and creativity.

Read More

Scroll to Top